Showing posts with label others. Show all posts
Showing posts with label others. Show all posts

Sunday, August 10, 2008

Official Dota Allstar 6.54b Map


download the map from here

Here’s DotA Allstar 6.54b changelog:

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk’s strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan’s Wolves from 5 to 2
* Minor reduction to Clockwerk’s base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer’s images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn’t reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft’s score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors

++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest’s cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images’ percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

6.54b: Fixed an exploit with Borrowed Time

Saturday, August 9, 2008

My First Selfmade Fried Rice

it's my first selfmade fried rice..not bad for beginner isn't it?

the taste wasn't bad either..omG..i've got this talent, rofl =))

see..this is
what happen after a couple minutes

psstt...the ingridients are: egg, luncheon pork ham, carrot, green peas and fungus.. i just mixed it together and fried..fried..fried..haha i'm so excited laar...


Sunday, August 3, 2008

Basic Tricks For Dogs



Would you like to train your dog basic tricks? Here are some very simple tricks that you could teach your dog.

HANDSHAKE
Start the training by having your dog sit. Say, "Shake hands," and take his paw with your hand. Hold his paw and say, "Good dog!" Let go of his paw. Do this a few times every day.

After a while, say, "Shake hands," but don't take his paw. See if he raises his paw by himself. If not, keep showing him what to do by saying, "Shake hands," and taking his paw with your hand. Your dog is not slow; he is just learning

ROLL OVER
Start by having your dog lie down on his belly. You can stand over him or kneel beside him. Using a treat, hold it by his nose, and then move it around and behind him, so that he lies on his side and then rolls over. Tell him what a great dog he is!

Only roll your dog on soft surfaces like carpet or grass so he doesn't hurt his back. Some dogs don't like to roll over. It can be a little scary for them to put their belly up. Try it a few times and but if it's not fun for your dog, choose another trick

HEAD DOWN
Start by sitting on the ground with your dog. While holding a treat, put your hand in front of your dog's nose and lead him toward the ground. As soon as your dog's chin touches ground only for a second, say "Head Down!". Then say "Release" or "OK" and give him the treat after he lifts his head.

Only give your dog the treat after you have released him. Increase the time his chin is touching the ground, so eventually your dog will keep it there while you pet him. Then release him and reward him. Your dog will soon charm your friends with this trick

CRAWL
Start by having your dog lie down. Hold a treat just in front of his nose and say, "Crawl." If he starts to stand up, say, "No, down...crawl." Pull the treat away, keeping it low, near the ground and say, "Craaawl." When your dog moves even an inch or two without standing up, praise him and say, "Good dog! Craaawl."

TURN AROUND
Start by having your dog stand up facing you. Let your dog see a treat in your hand. Stand still and say, "Turn around". Lead the dog's nose around to the left (clockwise) with the treat so he walks in a circle. When he comes back to where he's facing you again, say, "Good dog!" and give him the treat.

After some practice, hold the treat in front of you so your dog can see it and say, "Turn around," but don't lead his nose. See if he is ready to turn around by himself and get the treat. Pretty soon, he will turn around faster than you can say 'Lassie!"

If you choose to use the words, "Turn Left", use them all the time. Don't use "Turn around" sometimes, and "Turn Left" other times. Be consistent.

SPEAK
Choose a game that your dog loves to play, like catch with a ball, or hide and seek with a toy. Then get him excited by saying, "Let's play! Want to play?" and show him the ball or toy. Jump and act silly so he barks and then say, "Good dog, speak!" Then play the game as his reward for learning "Speak".

You can't make a dog bark, but you can get him happy and excited so he wants to bark. After a while, your dog will bark when you say, "Speak."

Caution! If you have a dog that already causes trouble because of his barking, you might not want to encourage this behavior. If you decide it's ok to teach it, be sure to teach "Quiet", too, but do it at some other time.

PLAY DEAD
Have your dog lie down on his tummy. As you gently roll him over on his side, say, "Take a nap." While he is lying on his side, keeping his head on the floor, say, "Take a nap." Don't give him a treat. Encourage him to stay there for a couple of seconds. Then say, "Ok" or "Wake up!", let him stand up, and give him his reward.

You can use the treat to lure your dog into a lying down position. Don't give your a dog a reward while he is lying down. Give him a treat after he has completed the trick.

BEG
Have your dog sit, facing you. Hold his favorite treat just above his head and tell him, "Say please." Your dog will probably lift his front feet off the ground to reach the treat. As soon as the feet are lifted, even a little bit, give him the treat.

This is a hard trick for most dogs. Wait a little longer each time before giving the treat, but be careful not to let your dog fall over on his back. You are helping your dog develop his balance. Be kind and only do this a couple of times

KISS
Here's an easy one: Every time your dog licks your face, say, "Give me a kiss. Good boy! Give me a kiss." If he isn't a licker, put a little peanut butter on your cheek and say, "Give me a kiss." When he licks it off say, "Give me a kiss," again.

Tricks like this work because you put words with something your dog does. Pretty soon your dog hears "Give me a kiss," and thinks about licking your face. Then you give him a hug, rub his ears and say, "Good boy!" Dogs love that.

FETCH
If your dog doesn't fetch naturally, have an adult cut a slit in a tennis ball (a smaller, rubber ball if that is too big). Put some treats inside the tennis ball. Show your dog that there are treats in there, and give her one. Then, throw the ball. In the beginning, run with her and get the ball; then give her the treat. Soon you will be able to throw the ball and she will go get it (because she wants the treat!).

After your dog has figured out what he has to do to get a treat, start throwing the ball two times in a row without giving him the treat. What you are trying to do is give him the treats less and less often so someday he won't need the treats in the ball to fetch it.

source : here

Thursday, July 31, 2008

RIGHT BRAIN .VS. LEFT BRAIN

The Right Brain vs Left Brain test ... do you see the dancer turning clockwise or anti-clockwise? If clockwise, then you use more of the right side of the brain and vice versa.

Most of us would see the dancer turning anti-clockwise though you can try to focus and change the direction; see if you can do it.

LEFT BRAIN FUNCTIONS
* uses logic, detail oriented, facts rule
* words and language
* present and past
* math and science
* can comprehend
* acknowledges
* order/pattern perception
* knows object name
* reality based
* forms strategies
* practical
* safe

RIGHT BRAIN FUNCTIONS
* uses feeling
* "big picture" oriented
* imagination rules
* symbols and images
* present and future
* philosophy & religion
* can "get it" (i.e. meaning)
* believes
* appreciates
* spatial perception
* knows object function
* fantasy based
* presents possibilities
* impetuous
* risk taking