Wednesday, August 13, 2008

The Flags Keep Flying!


Manchester United FC compilation video season 07/08, double winner, EPL Champion and Champion League Winner

The Flag keep Flying even after munich accident 1958
video 1 part 1

video 1 part 2
video 2 part 1
video 2 part 2
video 3 part 1
video 3 part 2


enjoy!!
Glory Glory Glory Manchester United.

Sunday, August 10, 2008

Official Dota Allstar 6.54b Map


download the map from here

Here’s DotA Allstar 6.54b changelog:

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk’s strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan’s Wolves from 5 to 2
* Minor reduction to Clockwerk’s base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer’s images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn’t reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft’s score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors

++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest’s cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images’ percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

6.54b: Fixed an exploit with Borrowed Time

Saturday, August 9, 2008

Mixed Martial Arts

Mixed Martial Arts (MMA) is a full body contact combat sports that allows a wide variety of fighting techniques. MMA fighting have no rules. They combine the best of all fighting philosophies to do what works. As the fighters change, what is considered to be the best mixed martial arts style is changing as well. In the beginning of the mixed martial arts revolution, ground fighting and Jujitsu wrestling was the most important factor. Today, a fighter must also know how to kick and punch. A pure wrestler or Jiu-jitsu artist cannot beat an effective puncher, kicker and ground fighter.

What kind of Martial Arts are there?
There are many ways in which martial arts can be divided. Here are a few of them that might be useful to use in defining Martial Arts and discussing them. These are not necessarily consensus definitions but they are commonly held.

It is also useful to remember that very few of these martial arts are just one way or another...they are all mixtures of these elements in various degrees. When we say a style is "hard" what we mean is that the predominant expression of that style is hard. If we say Shotokan is linear, it does not mean Shotokan has no circular techniques.

"Sport" vs. "Fighting Art" vs. "Exercise" vs. "Philosophy"
These are usually NON-useful comparisons because people tend to be very strongly opinionated on this matter. Most people want to think their art is an ancient "fighting art" and can be applied thus on the street. Some styles truly are all four, and to some degree all styles contain all four elements.

"Linear" vs. "Circular"
This distinction refers to lines of movement, attack and defense. "Circular" styles use circular movements to block, attack, or move. Around and aside... "Linear" styles use direct, straight-on movements, attacks, or head-on blocks. In and out. Styles can, and sometimes do, mix circular blocks with linear attacks. This is a subtle distinction and not absolute, but it gives some information.

"Soft" vs. Hard"
"Soft" styles tend to redirect energy, channeling and diverting momentum to unbalance an opponent, or to move them into striking range. They tend to be lower commitment and use less force. Thus, they are less likely to be unbalanced and can recover from redirection easier. Examples are Taiji, Aikido, Ninjutsu, or many Gongfu styles and sub-styles.

"Hard" styles tend to direct energy outward and meet energy with energy. They will tend to strike more, and deliver more force with each strike. Hard stylists will often damage with their blocks, turning them into attacks. They deliver more power, and thus are harder to turn aside, but they are higher commitment, and thus don't recover as well from mistakes. Examples are Karate, Tae-Kwon-Do, Muay Thai, and some Gongfu styles and sub-styles.

"Internal" vs. "External"
"Internal" styles are styles that emphasize the more non-tangible elements of the arts. They utilize chi/ki/qi flow, rooting, and those elements which some people consider "mystical". They tend to emphasize meditation, body control, perception, mind control (self, not others!), and pressure points. `Typically' internal styles are soft. Taiji is an internal style.

Modern mixed martial arts competition emerged in popular culture in 1993 with the founding of the Ultimate Fighting Championship. Initially based on finding the most effective martial arts for real unarmed combat situations, competitors of various arts were pitted against one another with minimal rules or concern for safety.In the following decade, MMA promoters adopted many additional rules aimed at increasing safety for competitors and to promote mainstream acceptance of the sport.

MMA Links: here

My First Selfmade Fried Rice

it's my first selfmade fried rice..not bad for beginner isn't it?

the taste wasn't bad either..omG..i've got this talent, rofl =))

see..this is
what happen after a couple minutes

psstt...the ingridients are: egg, luncheon pork ham, carrot, green peas and fungus.. i just mixed it together and fried..fried..fried..haha i'm so excited laar...


10 Reason to leave office at 6.00PM

just click the image to enlarge